I'm Jesse.

I build high-performing teams
and highly usable products.

I've spent 15+ years leading UX/UI teams and designing experiences that are, dare I say, logical. My not-so-secret weapon? I'm fully fluent in (and mildly obsessed with) front-end engineering, guaranteeing designs are not just impactful eye-candy, but also delightfully doable.

Let's look at a

case study.

Building a Unified Design System to Empower Threecolts Product Design

Role
Head of Design, Primary IC
Team
4 Designers
Outcome
Subsequent app redesigns delivered 50% faster

Threecolts, an ecommerce company with a big, eclectic product lineup, went through a bold rebrand. As Head of Design, I led the charge to build a fresh design system that matched this new identity and fixed the cracks in the old one. The mission? Create a consistent, scalable, and future-proof foundation that would let our design team ship cohesive, high-impact experiences across every Threecolts product—current and future.

Step 1.

Research & Analysis

The spark for a new system came from the rebrand itself: think a vibrant rainbow gradient for the parent brand, distinct product colors spun from it, Inter for typography, and a fresh set of Material Symbols with some custom icons to round things out. The new brand was energetic, modern, and very different from what we had before.

threecolts.com 1.0 → threecolts.com 2.0

When I audited our existing UIs, the issue wasn’t that we were missing components—it was that they looked tired and didn’t live up to the new aesthetic. On top of that, we weren’t taking advantage of newer Figma features like variables and Auto Layout, which slowed everyone down.

Talking with the design team confirmed what I suspected: we needed a modernized component library that felt aligned with the brand, but also actually worked with Figma’s latest capabilities. The challenge was translating a complex brand identity into something that was both scalable and easy for designers to use every day.

Guiding Principles

From this analysis, I set five north stars for the new system:

  • Brand Identity, But Controlled: Use the gradient, black/white contrast, and product-specific colors—but sparingly and with intent.
  • Modern Refresh: Update outdated components so they actually look like they belong in present day.
  • Figma Superpowers: Leverage variables, Auto Layout, and other advanced features for efficiency and scale.
  • Cross-Product Consistency: Every product should feel like part of the same family—distinct but related.
  • Beyond Product: The system should be useful everywhere—products, marketing, even video.

Step 2.

Defining the Solution

Our strategy was simple: take the shiny new Threecolts visual identity and bake it into a design system that was structured, flexible, and designer-friendly.

Color and Typography
  • Visual Language Framework: Set clear rules for how to use gradients, product palettes, and accents—enough brand recognition without overwhelming.
  • Component Library Overhaul: Give every element a facelift: cleaner lines, better hierarchy, and locked-in brand consistency.
  • Figma Feature Integration: Build components with variants, properties, Auto Layout, and color variables. That meant easier updates, theming, and fewer headaches down the road.
  • Foundations Definition: Documented design tokens for color, typography, spacing, and sizing. These served as our rock-solid baseline for everything else.

Step 3.

Building and Iterating

I worked side-by-side with the other UX designers, splitting up component work but constantly syncing through review sessions to keep everything consistent.

Button and Calendar Components

Our process looked like this:

  • Prototype: Build out early versions of key components in Figma.
  • Review: Share them with design + engineering, get feedback, refine.
  • Pilot: Drop new components into live product work and tweak based on real-world usage.

Step 4.

Final Design System and Outcomes

The end result was a polished, centralized design system in Figma that the entire design org could rely on.

Key wins included:

  • Brand Alignment: A UI that actually reflected Threecolts’ bold, modern identity.
  • Speed: Designers could spin up polished screens faster using flexible, ready-to-go components.
  • Consistency: Shared tokens and standard components made products look and feel related.
  • Scalability: With design tokens and Figma variables in place, future updates will be a breeze.
InventoryLab and Tactical Arbitrage User Interface Examples

What I learned

Design systems aren’t just about colors and buttons—they’re about people. To succeed, I had to balance the complexity of a multi-product brand with the day-to-day realities of a design team.

Big takeaways:

  • Document just enough: Clarity is key, but bloat kills adoption.
  • Collaborate early and often: Feedback loops made the system stronger.
  • Iterate, always: A design system isn’t ever “done.” It gets better with use.

Where I gained my

experience.

Head of Design,

Threecolts

2023 - 2025

As Head of Design at Threecolts, I oversaw the UX/UI design and visual communication for a portfolio of over 15 products, along with many accompanying websites. My responsibilities include the strategic development and maintenance of a company-wide design system, as well as the management and mentorship of a multidisciplinary team encompassing UX designers, marketing designers, and video production artists. I focused on ensuring a cohesive and high-quality design language across the entire organization.

Head of Design,

InventoryLab

2016 - 2023

During my time at InventoryLab, I championed the interface and user experience for a sophisticated ecommerce product with numerous critical user flows. My focus at InventoryLab ranged from refining marketing touchpoints to orchestrating a complete redesign of the application with a focus on accessibility and mobile-friendly design. I ensured a cohesive and intuitive experience across all interactions. It was a privilege to be the central voice advocating for our users and shaping the product's usability.

Senior UI/UX Designer,

Blue Ridge Interactive

2015

BlueRidge Interactive offered a stimulating challenge where I was brought on board to inject some Agile energy into their workflow. Beyond that, I spearheaded the UX and UI evolution across their diverse projects, providing both design muscle and creative direction to level up their user experiences.

Product Experience Director,

Modea

2014 - 2015

Creative vision has long been in my DNA, so my role at Modea as Product Experience Director felt like a natural fit. I took ownership of the overarching vision for significant digital initiatives for big names like Aveda and Prudential. This involved not just creative direction, but also orchestrating project plans, leading a dedicated team, and fully embracing the power of Agile. I genuinely enjoyed my time shaping experiences at Modea.

Senior Interactive Art Director,

Anstey Hodge

2010 - 2013

Leveraging my interactive background, I joined Anstey Hodge as their Interactive Art Director, which turned out to be a truly enriching chapter. I had the chance to craft websites and online ads for a fascinating mix of clients, from retirement havens to major universities and buzzing startups. Plus, learning from a top-notch creative director and snagging a few awards (including a W3 Silver and a PRSA Best in Show!) made it extra sweet.

Interactive Advertising Designer,

The Roanoke Times

2010

My stint at The Roanoke Times was a real lesson in deadline intensity! Moving from agency timelines to the daily demands of newspaper advertising was eye-opening. I dove into designing both print and interactive ads for clients eager to get their message out in the Times.

Senior Art Director,

The O'Connor Group

2009 - 2010

After a fantastic five-year Alaskan adventure, Virginia beckoned! Upon landing, I jumped in as the Senior Art Director for The O'Connor Group. As the main creative force, I had a blast shaping print, interactive, and media designs across all their client accounts.

2007 - 2009

Brilliant Media Strategies in downtown Anchorage was where my 'official' design journey kicked off (bye-bye freelancing!). I started as a Production Artist but quickly leveled up to Art Director. While I initially tackled mostly print projects, I gradually morphed into their go-to interactive guru, whipping up everything from Flash banners to websites and even a little iOS app!

Respect the

skills.

Creative Thinking & Problem Solving

UX Design
UI Design
Leadership

Front-End Engineering

CSS
HTML
Javascript
Frameworks

Tools of the Trade

Adobe CS
Figma / Sketch
Webflow

If you like what you see,

Let's talk.

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